What most schools don’t teach
Jane McGonigal: Gaming can make a better world
GE Mine Flight
An Fun and Immersive Interactive Installation for GE Canada. Using Gesture Technology. Client: GE Canada Agency: BBDO NY Creative Director / Game Designer: Luis Peña Game Production and Gesture Technology: Brand First
Crowdfunding-Time: Whacky Wit – Das besondere Brettspiel
Um dieses liebevoll gestaltete Projekt von Norman Sommer (@KangarooMusiQue) zu unterstützen, geht auf startnext.de und dann “choose your weapon”
Super Angry Birds – a Tangible Controller
Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot. All the controls found in the game are available in this device. You can control the pull, the angle, and of course trigger the special power of the bird. We hacked a motorized fader found in [...]
The No Quarter Exhibition, 2012
The mission of the Game Center has always been to foster new perspectives and groundbreaking game design. To that end, each year we choose innovative and artistic game developers, support their new projects, and display their games during the exhibition. Past commissions include Mark Essen’s Nidhogg, Robin Arnott’s Deep Sea, Terry Cavanaugh’s At a Distance, [...]
Internationales Teletext-Kunstfestival vom 16.8. bis 16.9.2012
Der ARD Teletext ( @ARDText ) hat in jüngerer Zeit wieder von sich reden gemacht, als er u.a. bei der Live-Übertragung des Eurovision Song Contest und auch während der Olympischen Sommerspiele 2012 die Twitter-Kommentare der Fernsehzuschauer mit den entsprechenden Hashtags im laufenden Programm eingeblendet hat (“Huhu, Mama, ich bin im Fernsehen!”). Es ist mitunter sehr [...]
MoMA-Talk: The Game as an Art Form
Watch live streaming video from momatalks at livestream.com
The Art of Videogames
CraftStudio: a game to make your own games
via @creative_gaming
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